A laboratory for social experiments
Meaningful conversations are often high-stakes: helping someone process loss, giving difficult feedback, expressing needs that might not be met. Perhaps this is why so many everyday interactions can feel shallow: we unconsciously avoid anything that might tip into what’s uncomfortable to talk about, leaving us circling safe topics that don’t really matter. But like any complex skill, navigating emotional conversations becomes easier with practice. You can’t practice surgery on living patients. What you then need is a laboratory where you can experiment safely.
A classic and simple example is the Curiosity Game. Here you are paired up and in turns one player gets to ask questions of the other for a set period. As a rule, they may only ask questions they are actually curious about. This may seem too simple to be something to learn from, but that’s the real power of the game: abandoning the more complex unspoken ‘rules’ of regular small talk by not having to guess at why the game is being played.
Maybe you’ve had the experience of being on a date where one person is asking all the questions and the other just answering them, while both are uncomfortably asking themselves why this is happening. In the game though, the explicit intention given by the facilitator is just to experience what exploring genuine curiosity is like, which can feel incredibly refreshing and leads to better dates outside the lab! There are many examples of long-term partners playing the Curiosity Game who come away having learnt truly novel things about each other.
Most people avoid uncomfortable or unfamiliar conversational territory. This is partly out of the childhood instinct to stay in what’s comfortable. And in part, the anxiety comes from the reasonable recognition that experimenting in high-stakes relationships is actually really risky. Trying a new approach with your boss or partner could damage relationships that matter. AR games make it easier to experiment by providing a laboratory with formal structures where experimentation is safe. Here you can practice vulnerability, boundary-setting, or directness with clear agreements and time limits.
But there’s more to it than just providing safety: they also teach you how to create these structured containers in everyday life, so you can bring difficult conversations into your important relationships with greater skill and awareness. It might still be risky, but with awareness and skill, the risk becomes much more manageable. That’s what building skill looks like.
What does it look like?
AR games are facilitated exercises to explore different aspects of relational skills. They are usually strictly time-bound and have particular groups of participants who are given prompts and rules inside a safer space built by the facilitator. This container brings participants into a shared set of agreements or practices, such as taking responsibility for your own experience. This means taking responsibility for your own feelings, thoughts, and reactions rather than blaming others for how you feel. For example, saying “I feel hurt when you cancel plans” rather than “You make me feel terrible.”
Games come in many shapes and sizes: some are simple party games to get creative together. Others such as the Bollt Blaster are hours-long deep explorations, where partners learn each other’s pivotal life stories to a level of detail where they can retell them to the group as their own. The partner then answers questions while the story’s owner witnesses from outside. This becomes a powerful way to see your own narrative through fresh eyes and start seeing some blind spots in understanding yourself.
Many games can be facilitated pretty much ‘out of the box’ like most other games: someone reads the manual, explains the rules to the players, sets a timer and off you go. At the end, everyone gathers to share impressions and what they have learned from playing which helps to integrate what they have experienced.
A good ‘starter kit’ for AR games can be found here, and the folks over at Authentic Revolution have compiled a manual with hundreds of games and variations that can be acquired here.
[Written by: Daniel Brooks]
Leaders of Authentic Relating
There are many leaders around the world who lead Authentic Relating. Here is a list of the leaders we have on this page.
Andrew Venezia
Anežka Marie Sokol
Daniel Brooks
Diane Ellefsen
Ernest Holm Svendsen
Kirien Eyma
Mareike Christensen
Martje Witzel
Natasha Figueroa
Navi Camilla Säregård
Peter Munthe-Kaas
Rósanna Seigi Róbertsdóttir
Tova Ekenberg
Selected videos from youtube
Upcoming Authentic Relating events
These are the Authentic Relating events that are coming up on Relating Arts.
Where to learn
There are many places where you can learn to facilitate Authentic Relating. Here you find two of the main schools that have been running trainings for many years.














